
Alpha Version 0.2.5
Download Press Kit
Children of Liberty Bug Report
If you encounter any bugs, please send an email to info at lantanagames dot com with the subject, "Children of Liberty Bug Report."
Please make sure to be as specific as possible when reporting bugs. Let us know what you were doing, where you were in the game, and what went wrong.
Comments, Criticisms, and Suggestions
You may also send us feedback with the subject line "Children of Liberty Feedback." We promise we will take all comments and criticisms into consideration to make this the best product possible!
Alpha 0.2.5 - 12/10/2011
- Ally Playable
- Redcoats working
- Holdup reinstated for Joseph
- Water size reduced on Long Wharf, should fix framerate issues
- Improvements to Warehouse level including added AI and stealth areas.
- Various minor bug fixes.
Alpha 0.2.1 - 10/19/2011
- Warehouse
- Warehouse level added. Will soon be tutorial level with non-intrusive instructions.
- Long Wharf
- Zoom added to the Alleyway Zone.
- Low-poly house models have been added into the city to fill it in. More buildings and other details like trees, walls, fences, etc. will be added later.
- Menu
- A basic menu has been implemented for choosing between our current two levels. W and S to move selection and Enter to select.
- Hanging
- Hanging is no longer automatic, you must hold E while near a ledge to grab on. Once you have grabbed on you can let go of E.
- Shimmying sound.
- Sounds
- New sound effects and tweaks.
- Audio Listener moved from Main Camera to Player to increase overall volume and improve 3D sound capabilities.
- Known Bugs
- Some animations still not working properly.
- Some sounds play early, like landing. This is due to the current animation issues.
- AI still MIA.
Alpha 0.1.5 - 10/14/2011
- Hanging
- Hanging automatically triggers when you collide with ledges like windowsills.
- Also includes shimmying.
- Drop from hanging by pressing S.
- Smoothed camera
- Camera now swings nicely when turning corners and acts more dynamically in general.
- Zoning
- Turn triggers have been replaced with Zones. These Zones control where the player can move and what the camera does when entering a new zone. Will allow us to create both wide open spaces, claustrophobic areas, birds-eye shots, and more.
- Terrain background based on Colonial Map of Boston.
- Most of landscape built, partially textured.
- Some landmark buildings added in, including Old State House and Old North Church, currently mostly untextured.
- Redcoats deactivated as we put finishing touches on rescripted AI.
- Known Bugs:
- Some animations not playing when triggered.
- Player jumps back to start of Zone if they leave a Zone.
Alpha 0.1.2 - 9/21/2011
- Animation Updates:
- Joseph landing animation properly timed to when he lands.
- Shadow Shuffle added in for movement in shadow.
- Brickball Added:
- Press R to throw Brickball
- Does not yet interact with enemies but can be thrown around and smacked against walls.
- UI icons
- Stealth! icon for when you can take cover.
- Turn! icon for when you can turn around a corner.
- Known Bugs:
- Brickballs do not yet interact with enemies.
- Enemy AI still as it was in previous two builds.
- Holdup still not functional.
- Crouching is in (press S if you're curious) but not in a state worth bragging about.
- UI icons not yet sized or positioned right for smaller windows.
Alpha 0.1.1 - 9/14/2011
- Level should load properly after splash screen for all those who were having trouble previously. This had to do with us using Asychronous Loading instead of regular Level Loading code. The Asynchronous Loading code will remain active for standalone builds to significantly reduce load times, but web builds will have regular loads to function properly.
- Collisions on the player now work.
- Sprite sizes adjusted.
- Joseph Idle animation fixed.
- Ambient light adjusted to match sky. Sunlight rotated to fit better into level. Should alleviate any problems anyone was having with the level being too dark.
- Redcoat AI is being rebuilt. In the meantime it's as goofy as it was before.
- Water added. Custom shader to better match our style on the way.
- A few extra details added to the environment for when the camera rotates.
- Sound effect variations and improvements to cover heartbeat.
- Known Bugs:
- AI still glitchy. We are in the process of rebuilding the AI so it behaves itself.
- Holdup currently not working, has to do with the AI code rebuild. Will be functional again once the enemies act as they need to.
Alpha 0.1.0 - 9/5/2011
- First alpha available. Sandbox version of the Long Wharf level. No specific goals implemented yet, just play around!
- Controls currently set to Arrow Keys, X, E, CTRL.
- Known Bugs:
- Sprite sizing issues
- AI punches on a loop when you're not near him. Run through him to stop the loop.
- Hanging rarely occurs, makes sprite disappear, and changes speed variables.
- Collision issues on crates




